Processing Code_Brightness Threshold
Wednesday, 19/03/2008
The code captures a video from a camera (in this case it’s the webcam), posterizes it in black and white giving to white pixels the highest transparency. Then copies every frame on an array which overalys (acting as a mask) a pre-recorded video. There’s also a version with a selectable threshold.
Durrell Bishop re-wrote completely the Processing code for us. Thank you so much Durrell!
Me and my team weren’t able to find what was going wrong with our initial version of the code. Durrell fixed up everything.
Durrell Bishop and Tom Hulbert are from Luckybite
[This post will be updated soon]
Entry Filed under: IUAV, Interaction design, Projects, Tutorials. Tags: alpha, b/w, bishop, black and white, camera, capture, channel, clasvem, code, durrell, Interaction design, IUAV, ixd, luckybite, mask, masked, overlay, posterize, posterized, processing, threshold, tranpsarent, transparency, venezia, venice, video.






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